Networked Culture & Creative Storytelling

Delusions of Dialogue: Control and Choice in Interactive Art by jim campbell
Delusions of Dialogue: Control and Choice in Interactive Art by jim campbell

In Jim Cambell Leonardo brings up a very interesting point in his article “Delusions of Dialogue: Control and Choice in Interactive Art.” He questions of how authentic can art be if it is being reduced to a logical algorithm before being outputted. Often this can create a very boring and predicable experience for the end user. In order to address this issue, he suggests that artists that want to use computers as a medium for creating art to use a different starting point. Don’t think how you can make your art fit into the computer and therefore the user’s experience. Start from the computer and see how can you create art using the computer that will allow non-predictable and fluid experience for the user.

When it comes to third party programs that are used as intermediaries or provide specific functions for a digital art piece, artist must figure out ways to not let these programs’ bias affect their art. How is that possible? It may not be possible. But what an artist can do is essentially make the program invisible. Leonardo says that when a program has an illusion of being invisible it is difficult for users to not project intelligence onto the responses of their actions. I think when it comes to movies; film producers successfully create a suspension of belief. A challenge for digital artist is how can they create a suspension of belief in such a way that the user gets lost in their interaction with art piece. He goes on suggest that maybe the only true way to meaningful dialogue using a computer is between two viewers who interact with one another through a computerized medium.

One of the ways that artists are combating predictable computer interactive art is by using crowd sourcing. Crowd sourcing is creating an art piece that made of a collection of small pieces that are submitted by many individuals. A couple of the challenges to crowd sourcing is authorship and creativity. Who actually is the author and who gets to claim creative credit? Traditionally the question of authorship hasn’t been much of a problem when the creators’ identity was known. In case of crowd funding, the authors may be know. For example the movie Life In A Day, for this movie producer Ridley Scott and Oscar-winning director Kevin Macdonald asked people from all over the world to submit raw film footage that was filmed on the same day. They then curated the clips and made a movie out of them. Even though Kevin Macdonald directed the film, he didn’t make the individual pieces. They end up crediting each person whose clip was featured as co-director, 15 people on IMDB. But what if hundreds of people’s contributions are submitted? Who is the artist? Though these questions persist, crowd funding is growing in popularity creating some amazing and beautiful digital art pieces. As art moves more into collective pieces, I wonder how that will affect the individualistic nature of our culture. Will our individualism erode over time?

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